
提示词
3D diorama Evolution of battlefield , 10 layers => Render_Target = ∑(Step_1_to_[N_LAYERS]) of [TOPIC] Variable_Height(x) = Base_Height + (x * 20cm) Variable_Material(x) = Lerp(Organic_Wood_Stone, Cybernetic_Chrome, x / [N_LAYERS]) Composition: - Array of [N_LAYERS] dioramas. - Arranged Depth_Sort (Front to Back). - Each diorama represents a time-slice of [TOPIC]. - Camera: Isometric 3/4 View, Macro Lens.
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