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2x2 grid, do this for 4 famous battles in history: vector_o (object) = "$input" matrix_m (material properties) = [ [surface: high-gloss glaze], [composition: fragile ceramic], [patterning: hand-painted cobalt blue floral], [defects: fine spiderweb cracking (craquelure)] ] // note: matrix m defines "ming dynasty porcelain" equation: vector_o ⊗ matrix_m = render_target [tensor_computation] render the $ input where every element is made entirely of the material defined in matrix_m.
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